How is the metaverse related to the game? all you need to know

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Metaverse is a big talking point due to its phenomenal adoption by major tech companies like Meta, Microsoft, Amazon, etc. A report from Bloomberg predicts that the metaverse can become an $800 billion market by the end of 2024. The huge adoption of tech companies tells the whole story. The Metaverse is a virtual experience in a digital replica of our universe.

However, the game industry has long used such a concept of the virtual world. We will explore how the metaverse is related to the gaming industry, but at the same time, much more different from it. People can take the metaverse game development services companies. So the question arises: what is the difference between these two?

Does the Metaverse already exist in the gaming industry?

Some people think there is no metaverse at the moment. Nobody knows what a metaverse is, but combining the results of a more believable definition may be; that social cyberspace intersects with the real economy and integrates with other online platforms.

Nothing is doing it on a large scale right now. Instead, we have a few popular virtual worlds like Second Life, games like World of Warcraft, and a slew of tech companies drooling over a new way to brand their vast array of digital products and services.

The metaverse is not fully available in games, but part of it is present in massively multiplayer online role-playing games (MMORPGs). Even if this part is not present in the same form, the basic concept is identical. Let’s see the difference between these two:

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Difference between MMORPGs and the Metaverse:

The argument of similarity between MMORPGs and metaverse has been constant, and some people don’t see the difference between the two. The most popular multiplayer games include names like EverQuest, World of Warcraft, Elder Scrolls Online, etc. These are great examples of MMORPGs that have been able to grab players’ attention and provide a digital world to explore.

However, the difference is that these games are centered around certain stories. Even though people think they are in control, they are not. Their quests and challenges revolve around the story of the game. On the other hand, the metaverse will offer people much more freedom. Users will be free to create their own stories, complete quests, and redefine their entire existence.

I’m not saying the metaverse or games don’t have problems; each technology has its pros and cons. A GDC survey shows how the gaming industry is evolving and ready to tackle any issues it might face along the way. Metaverse is also still young; people identify its weak points and try to improve them.

Relevance of the metaverse to games

Let’s look at some of the commonalities between games and the metaverse:

  • We can play the role of a wizard, a knight or a trader in an online video game. Such self-doubling experiences, whether in our own form or that of a character, will be possible in the metaverse.
  • Things that we are willing to get that have unique value. It can be a piece of armor or a horse in an online game. It can be a talent, like the ability to fly, or it can even be an artwork in an NFT metaverse that we got and displayed at home.
  • Entire cities – real or fictitious – with places for competitions, recreation, etc. (we can see New York digitally before visiting in person). Houses in which you can “host” friends and design whatever you want. We are always free to leave this world. When you come back to it, it will have changed along with it.

The relevance of the metaverse is likely to increase over time. The reason for this is that a few parts of the core metaverse concept already exist in games. The metaverse will be a world of virtual ecosystems much larger than video games. The rise of new technologies will help the metaverse on its journey.

The potential of the metaverse

The metaverse has unlimited potential. Every new experience can be replicated in-game (or globally) and drive user engagement, whether it’s an event, NFT, or getting player support . There may be no friction. It’s not a static ad, as Barbara Messing, director of marketing and people experience at Roblox, explained to Business Insider. This effectively engages the audience and shares a compelling story about the business.

Matthew Ball – a venture capitalist and one of the foremost futurists involved with the concept of the Metaverse – wrote that new technologies, protocols, companies, breakthroughs and discoveries are needed for the Metaverse to grow. There will be no clear “Before Metaverse” and “After Metaverse”. Instead, it will gradually materialize as various goods, services, and capabilities integrate over time.

Emerging technologies like 5G will help provide the speed and power needed to enable digital worlds to function. To deliver latency-free experiences through virtual and augmented reality, digital devices must be supported by meaningful developments. Wider adoption of haptics, devices that excite sensory experiences like touch, is also needed. A metaverse also needs more vital brand awareness.

Metaverse development consists in developing a replica of our world where users will have the choice to do their daily tasks in a virtual environment. Major tech companies have already invested billions of dollars to develop the metaverse.

Final Thoughts

The metaverse technology is the talk of the town because of its growth potential. Some even say it is the successor to the Internet. If the Metaverse becomes the successor to the Internet, it will be a place where people can hang out, socialize, and perform daily life tasks. NFT integration plays a vital role in games and the metaverse.

Emerging technologies are adding up to create a digital future for humanity. This claim of technologies is what excites people in today’s world. The metaverse and associated technological evolution carry certain risks.

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